Art and Culture 

Instant utopias

The Architecture of Video Games

Art and Culture 

Instant utopias

The Architecture of Video Games

Aida Navarro Redón 
01/10/2022


Pokémon, 1996

In his acceptance speech at the Pritzker Prize awarding ceremony in 2000, Rem Koolhaas ventured to predict how architectural practice would be a quarter-century later: “For the first time in decades, and maybe in millennia, we architects have a very strong and fundamental competition. The communities we cannot imagine in the real world will flourish in virtual space. The territories and demarcations that we maintain on the ground are merged and morphed beyond recognition in a much more immediate, glamorous, and flexible domain – that of the electronic. After four thousand years of failure, Photoshop and the computer create utopias instantly.”...[+]


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